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Ed Tech Thoughts on the Space Coast

gamification

Developing a Learner's Culture: Badging in a Makerspace Class

Create a Stage to Feature Focus, Persistence, and Achievement

Changing Classroom Culture

As mentioned in many educational circles (and previous Shupester post) providing achievement badges is very meaningful and helpful in a personalized learning classroom. Some say the first badges were scrawled into cave walls by brave hunters millennia ago. Ace fighter pilots, Boy Scout and Girl Scout sashes, wrestler belts and olympic medallions; we have long celebrated achievement and excellence in human history with badges.

Digital badges have become a thing in online games and in many learning systems as a result. Unfortunately, digital badges are only visible when logged into that particular learning system and often require you to navigate to each individual's profile rather than having a learning community. For this reason, this initiative is taking a digital badging back into the physical world.
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    Decades ago, I heard a keynote addressing academic achievement in schools. The speaker noted how education institutions at all levels showcase athletics, and sometimes the arts (theater, band, chorus), but aside from an honor role – we did very little to showcase academic excellence.

    I committed that day to find ways to provide a stage for learning achievements. That became a focus of our school news program, Stone Students Rock Web Blog, Facebook page, and Badging program.

    the Shupester
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Gamifying Technology Literacy in a 1:1 School

70WPM
Badging Initiative - supporting technology literacy in the 1:1 classroom

A Buzz Worthy Strategy to Help Motivate Students
Although it is not a new idea - educators internationally are developing badging systems to recognize, identify, and motivate learners. It is one of the strategies embedded in the Gamification of Curriculum.
Proposal:
A STEAM Badging Program at Stone Magnet Middle School.
We would like to amend our Laptop Policy regarding the customization of the laptop covers for students to permit school-provided badges to be displayed on the top cover. This would be a means of gamifying our curriculum. It would be analogous to Scout Merit Badges, Fighter Pilot Kills, notches on the belt or feathers in the headband.

We would like to limit this initiative particularly to Digital Literacy accomplishments and statuses, although digital skills being used in exemplary curriculum products is certainly encouraged. Most of these challenges will be accomplished on student’s own time after they have completed their classwork, before or after school. We are inviting comment on as well as suggestions for a limited number of badges for this initiative.

We must stress that only officially approved badges are permitted to be adhered to the cover of the laptops. We want to insure not only is there space, removability, and appropriateness, but we want to also increase the value and control the scarcity of these recognitions.

Purpose:
Make learning, achievement, skill attainment visible. Unlike digital badges, these are more visible for peer students and educators in one's physical vicinity.
Celebrate achievement, erect a monument!
Encourage peer support (students can see which peer to go to for help).
Help teachers identify student leaders, mentors.

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