Gamifying Technology Literacy in a 1:1 School
Sep 01, 2016 Filed in: Technology Integration
Badging Initiative - supporting technology literacy in the 1:1 classroom
A Buzz Worthy Strategy to Help Motivate Students
Although it is not a new idea - educators internationally are developing badging systems to recognize, identify, and motivate learners. It is one of the strategies embedded in the Gamification of Curriculum.
A STEAM Badging Program at Stone Magnet Middle School.
We would like to amend our Laptop Policy regarding the customization of the laptop covers for students to permit school-provided badges to be displayed on the top cover. This would be a means of gamifying our curriculum. It would be analogous to Scout Merit Badges, Fighter Pilot Kills, notches on the belt or feathers in the headband.
We would like to limit this initiative particularly to Digital Literacy accomplishments and statuses, although digital skills being used in exemplary curriculum products is certainly encouraged. Most of these challenges will be accomplished on student’s own time after they have completed their classwork, before or after school. We are inviting comment on as well as suggestions for a limited number of badges for this initiative.
We must stress that only officially approved badges are permitted to be adhered to the cover of the laptops. We want to insure not only is there space, removability, and appropriateness, but we want to also increase the value and control the scarcity of these recognitions.
Make learning, achievement, skill attainment visible. Unlike digital badges, these are more visible for peer students and educators in one's physical vicinity.
Celebrate achievement, erect a monument!
Encourage peer support (students can see which peer to go to for help).
Help teachers identify student leaders, mentors.